Kendo Shiai (Match) Regulations & Refereeing Rules
Revised May 27, 1988, International Kendo Federation
Revisions may have been made since then
CONTENTS
I.
Prologue
II. MATCH
REGULATIONS Chapter 1: Match Definitions Chapter 2: Match
Arena Chapter 3: Equipment Chapter 4: Match Types/Styles Chapter
5: Start; Suspension/Resumption/Ending Chapter 6: Match Time
Periods Chapter 7: DATOTSU (Strike/Types) Chapter 8: HANSOKU
(Fouls) Chapter 9: BASSOKU (Penalty) Chapter 10: Injury or
Accident Chapter 11: IGI (Protests) Chapter 12: SHINPAN
(Refereeing) Chapter 13: KAKARI (Court Personnel) Chapter 14: Flag
& Ribbon Specifications
III. REFEREE
REGULATIONS Chapter 1: Match Winner (Decisions) Chapter 2:
SHINPAN (Referee) Chapter 3: YUKO DATOTSU (Valid Strikes) Chapter 4:
Major Points in Refereeing Chapter 5: Handling other court
decisions
IV.
SUPPLEMENT: OTHER MATCH/COURT ITEMS Chapter 1: Participant
items Chapter 2: Referee items Chapter 3: Score Board
Posting
I. Prologue Kendo Match (Shiai) and Judging
(Referee) Regulations. The Concept of Kendo: Kendo is to discipline the
human character through the application of the principle of the KATANA. On
the basis of the proceeding Concept of Kendo, the following regulations of
Kendo Shiai and judging are hereby enacted.
II.KENDO SHIAI REGULATIONS
Chapter
1 - Shiai definitions Article 1. A Kendo match (Shiai) is herein
defined as a contest between two contestants for YUKO DATOTSU using Kendo
equipment and conducted in an area as stipulated in accordance with the
Regulations of Kendo Shiai and Refereeing as herein set forth.
Chapter 2 - Match Area Article 2. The match
(court) area shall have the following specifications: 1. A match area
shall be a square or rectangle of 9 to 11 meters on each side, the width
of the line tape inclusive. 2. The centre of the court shall be marked
with an "X" made of two pieces of white tape, 30 centimetres in length
each. 3. An extra area shall be provided outside a court when next to
another court. The area should be at lease 1.5 meters wide from the
boundary line. 4. The boundary lines shall be made with white tape, 5
to 10 centimetres wide.
Fig. 1 |< 9 to 11 meters >|
centre
X
30 cm white tape |
Chapter 3 - Equipment Article 3. SHINAI shall
be made of four split pieces of bamboo or a synthetic material than can
substitute bamboo. The SHINAI shall not include any other articles than
the SHIN which is stuffed inside the point cover or the CHIGIRI that is
added inside the end of hilt. Article 4. The following table
establishes shinai weight and length.
USER |
JR.
HIGH |
SR.
HIGH |
COLLEGE -
ADULT |
Length Male/Female |
114
cm max |
117
cm max |
120
cm max |
Shinai Wt.
Male |
425 gr.
min |
470 gr.
min |
500 gr.
min |
Shinai Wt.
Female |
400 gr.
min |
410 gr.
min |
420 gr. min
|
The length refers to
the total length including accessories, and the weight to the total
weight of the SHINAI, including all accessories excluding the
TSUBA. Shinai Construction Article 5. Shown are the parts and
names of a SHINAI:
Fig.
2 sakigawa nakayui tsuru(string) tsuba tsuka-gawa
\______|___________|___________|_______/ ken-sen>
<______||______________________|_______ ]-tsuka-gashira |^ \ jin or
ha | datotsu-bu |<---------------Jin-Bu--------><
tsuka>
DATOTSU-BU refers
to the point (about one-third the length) of the JIN-BU from the
KEN-SEN. TSUBA Article 6. The TSUBA is round in shape and
made of leather or a synthetic material. It shall not exceed 8 cm in
diameter and be fixed at the specific position on the Shinai.
EQUIPMENT &
CLOTHING Article 7. KENDOGU or BOGU (equipment) refers to
the MEN (head gear), KOTE (gloves), DO (body), TARE (waist protector) as a
set and the Kendo costume consisting of the KEIKOGI (jacket) and HAKAMA
(skirt). a. The match player shall wear a folded ribbon, red or white,
worn at the crossing point of the DO laces (HIMO) on the contestants back.
The contestant shall also wear a cloth name tag (ZEKKEN) on the centre
piece of the TARE, showing the contestant's name and dojo.
Chapter 4 -
Match Type/Styles Article 8. INDIVIDUAL match winners shall
be decided in the following manner: a. The individual match shall be
decided by SAN-BON-SHOBU (three point scoring) as a rule. b. In
SAN-BON-SHOBU, the contestant who scores two points within the given time
shall be the winner. However, if only one competitor scores a point within
the match period, they shall be declared the winner of the match. c. If
neither player scores a point within the match period, a match
extension(s) (ENCHO) may be allowed until a point is scored. The person
scoring the point shall be declared the winner. Or, the match may be
decided by a referee's judgement (HANTEI) or by lot (CHUSEN), or be
declared a draw (HIKIWAKE). d. If a match is decided by a referee's
decision or by lot, the winner shall be given one point. e. Referee's
decisions shall be based on the following overall points: 1. Posture
and manner 2. Skill 3. Fouls Article 9. A TEAM match shall
be carried out as follows: a. Individual's matches shall be carried out
in a predetermined order. b. The TEAM match may have a majority winner
and a successive winner. c. A majority winner means that in the
individual matches, the team with the highest number of winners shall be
declared the winner. If both teams have an equal number of winners,
the team that scores the highest number of points shall be declared the
winner. If the number of points happens to come to a draw, two individuals
from each team shall fight until a winner is declared. d. A successive
winner means that a player of a team continues to fight against opponents,
as long as the individual keeps winning. The team which beats the last
player on a team shall be declared the winner.
Chapter 5 -
Match Start/Time outs/Finish Article 10. The contestants
shall step into the court, place themselves approximately nine steps apart
and exchange REI (bow). Then, move three steps forward, take the SONKYO
(knee bend squat) at the same time drawing the SHINAI with the tips
about one inch apart and getting into the KAMAE (ready position). At the
HAJIME (start) command from the Chief Referee they shall stand up and
begin fighting. Article 11. A match "time out" can be called by
any court referee. The match can only be resumed by a command form the
Chief Referee. Article 12. A match is ended upon a win (two or
one points) or a draw as indicated by the Chief Referee. The contestants
will stand at KAMAE on CHUDAN (ready position) after the match has been
halted by the Chief Referee. The Chief Referee will then identify the
winner. The contestants will take the SONKYO position, replace their
SHINAI, stand up, take five steps backward and bow and leave the
court.
Chapter 6 -
Match Time Article 13. The standard match time period is
five (5) minutes after the Chief Referee has commenced the
match. Article 14. The standard extension (overtime) shall be
three (3) minutes. Article 15. The time required to complete the
following shall not be counted as match time: a. The time from the
moment the Chief Referee announces a valid YUKO DATOTSU (point or
strike)until the match is resumed. b. The time from the calling of a
time our (suspension) until the match is resumed by the Chief
Referee.
Chapter 7 -
DATOTSU (valid strikes/hits) Article 16. The valid strike
points on the body shall be the following: a. MEN (head). The forehead
and the left and right areas above the temple. The forehead is the cushion
part of the MEN and not the metal screen. However, the screen may become a
valid strike point if player throws their head back. b. KOTE (hand).
The area on the forearm covered by the round patterned covering. Generally
the right forearm, the left forearm can also be a valid point during
CHUDAN-NO-KAMAE (left hand forward holding the sword); JODAN-NO KAMAE
(a KAMAE where the SHINAI is held over the head); WAKI-KAMAE (a KAMAE
where the SHINAI is held downward by the right foot); NITO-NO-KAMAE
(KAMAE using two SHINAI); AGE-KOTE (where the KOTE is held above the pit
of the stomach, except when executing DATOTSU); and KAMAE variations from
CHUDAN. The top of the hand is not a valid DATOTSU. c. DO (torso). The
left and right sides of the DO. d. TSUKI (throat). The TSUKI-TARE
(throat flap on the MEN) and the breast section of the DO when JODAN-NO
KAMAE and NITO-NO-KAMAE are used. Article 17. YUKO DATOTSU is defined
as the accurate striking or thrusting made to DATOTSU spots with the
SHINAI at its DATOTSU-BU edge with KIAI (spirit and positive voice), the
right posture, and ZANSHIN (mental and physical alertness against the
opponents attack; positive follow through of attack and strike), a. One
handed DATOTSU and DATOTSU in retreat, however, must be executed after a
clear positive strike. b. GO-NO-WAZA (DATOTSU countering an opponent's
DATOTSU) as a counter or parry to TSUBA-ZERIAI (when both opponents
establish contact with TSUBA) must be clear and precise. 2. An accurate
DATOTSU in the following instances shall be valid: a. When a DATOTSU
is made immediately after a player loses their grip on the SHINAI or drops
it. b. DATOTSU made simultaneously when the opponent steps out of
bounds (court). c. DATOTSU made simultaneously when the match is
signalled as ended. 3. DATOTSU in the following cases will not be
considered valid: a. AIUCHI (valid DATOTSU made mutually and
simultaneously by both opponents). b. DATOTSU made to an opponent who
is parrying his opponent effectively.
Chapter 8 -
HANSOKU (Match Fouls/Penalty) Article 18. Actions made by a
contestant as defined in Articles 19, 20, and 21 shall be considered foul
actions: Article 19. An insult to an opponent or
referee. Article 20. Use of a SHINAI which has not been
inspected and approved or which contains foreign materials. Article
21. The following actions by a contestant: a. JOGAI (stepping out
of bounds during the match) except when the competitor's YUKO DATOTSU is
taken and then cancelled. JOGAI includes the following: 1. Placing one
foot totally outside the court line. 2. Bracing the body with a part of
the body or SHINAI outside the court line. 3. Falling on the floor with
part of the body crossing the court line. b. Unfair shoving or pushing
an opponent out of bounds. In this case, the player pushed out of bounds
shall be free from JOGAI HANSOKU. c. Losing the grip of the SHINAI and
being unable to use it. No foul of SHINAI-HANASHI will be made, unless the
opponent makes YUKO DATOTSU immediately upon the player who has lost the
SHINAI. d. TSUBA-ZERI-AI (TSUBA to TSUBA contact) without intention of
making DATOTSU. e. Tripping or sweeping an opponent off their feet
intentionally. f. The following unacceptable actions: 1.
TSUBA-ZERI-AI in an unacceptable form. 2. Intentionally pushing an
opponent with the tip of the SHINAI to break TSUBA-ZERI-AI contact. 3.
Intentionally grabbing or holding an opponent. 4. Grabbing an
opponent's SHINAI or grabbing one's own SHINAI beyond the TSUBA. 5.
Calling "Time" without good reason. 6. Using unnecessary force on an
opponent. 7. When falling to the floor, falling and lying "face down"
without trying to counter the opponent's moves. 8. Intentionally
wasting time. 9. Any other acts or actions considered to impeded or
hinder fair competition.
Chapter 9 -
BASSOKU (Penalty) Article 22. The competitor that commits
the foul in Article 19 shall lose the match and leave the court. The
opponent will be given two points. If the player committing the foul has
scored up to this point, the points shall be forfeited
completely. Article 23. The player that commits a foul in
Article 20 will receive the following penalties: a. In the case of an
individual match, the player committing the foul shall lose the match by
giving two points to the opponent and shall have their points or score
forfeited. b. In the case of a team match, the team belonging to the
player who committed the foul shall lose the match by giving two point to
each member of the opponents team and shall forfeit all points or scores
gained up to that point c. If the foul is committed during championship
tournament, neither the individual committing the foul nor that
individual's team may stay in the event after discovery of the foul or
violation. d. Items a and b shall not apply to matches where the player
participated, prior to the discovery of the foul. Nonetheless, in the case
of league matches, player or their team shall lose all matches
concerned. Article 24. In the case of Article 21, item a, where
one player steps out of bounds, followed by their opponent, only the
former shall be penalised. However, when two players step out
simultaneously, both shall be penalised for stepping out of
bounds. Article 25. In the case of Article 21, item d, the
player committing the foul shall be given CHUI (a warning) once and
shall receive a penalty at the second occurrence of the
action. Article 26. In Article 21, the person committing item d
the second time shall get a penalty and the opponent shall receive one
point for the violator's two penalties. Article 27. The number
of Article 21 penalties shall be cumulative during the match of any player
committing this foul. SOSAI - (offset) Article 28. In the
case of an extension or when both players have scored one point each, when
a second foul is committed by both players simultaneously, the fouls shall
be offset and neither player penalised.
Chapter 10 -
Injury or Accident Article 29. Request to stop a match. A
contestant may request a time out during a match when they are unable to
continue do to an accident. Article 30. Inability to continue.
In the case where a contestant cannot continue the match due to an
accident, if the opponent is responsible for the accident, whether
intentionally or unintentional, that opponent shall lose the match. If the
cause of the accident cannot be ascertain, the incapacitated player shall
lose the match. Article 31. The player who cannot continue a
match due to an accident or requests an end to a match shall become the
loser of the match. Article 32. Time out due to an accident. The
court referees shall spend no more than five (5) minutes in handling an
accident. The shall decide, after conference, on continuance of the
match. and may also seek counsel of a doctor to do the same. Article
33. Reinstatement of an injured player. Where a team match is
concerned, the player who sought an end to a match in accordance with
Article 30 and 31 shall not be permitted to reinstate themselves in the
remaining part of the match. Article 34. Points made during
injury. The player fighting the injured competitor, in accordance with
Articles 30 and 31, shall be given two (2) points. The injured player may
retain one point if already given. In the case of an extension, however,
the uninjured player shall be given one point only.
Chapter 11 -
IGI (Protests) Article 35. No one shall have the right to
protest against the referee's decisions. Article 35. A competitor's
manager may file a protest with the court judge or the chief judge against
the aforementioned rule regarding a specific match BEFORE another match
begins.
Chapter 12 -
SHINPAN (Judging) Article 37. SHINPANCHO (Chief Judge) is
entrusted will all the needed powers to see that a match is performed in a
fair and proper manner. Article 38. SHINPAN SHUNIN (court judge)
shall be appointed when two or more courts are used. A court judge shall
be appointed per court as an assistant to the Chief Judge. The court judge
shall be held responsible to the Chief Judge for the judging (refereeing)
at their respective court. Article 39. SHINPAN-IN (court
referees) A team of one SHU-SHIN (chief referee) and two FUKU-SHIN
(subreferees) shall decide on YUKO-DATOTSU and HANSOKU. They shall have
equal rights fordecisions. The chief referee shall, in co-ordination with
the subreferees, see that a match proceeds and shall announce all court
actions. The subreferees shall serve as assistants to the chief
referee.
Chapter 13 -
KAKARI (Court Staff) Article 40. TOKEI GAKARI (Time Keeper).
There shall be, in principle, one head time keeper and two or more
subkeepers per court who shall keep track of each match. These time
keepers will signal the end of a match at the end of the stipulated time
period. Article 41. KEIJI GAKARI (Score Board Recorder). There
shall be, in principle, one head recorder and two or more subrecorders per
court who shall mark the referee's decisions on the score board
correctly. Article 42. KIROKU GAKARI (Score Recorder). There
shall be, in principle, one head score recorder and two or more
subrecorders per court who shall keep track of scores, points of YUKO
DATOTSU, match time, HANSOKU, etc. Article 43. SENSHU GAKARI
(Court Announcer). There shall be, in principle, one head court announcer
and two or more subannouncers per court who shall call players and inspect
their equipment in order to get a match to proceed without undue
delays.
Chapter 14 Flag & Ribbon usage. Article
44. The specifications for the referee flags and others shall be as
indicated in Fig. 4. The handles of these flags shall be 1.5 cm in
diameter. Article 45. Contestant's ribbons. The contestant's
ribbon shall be 70 cm long and 5 cm wide, either red or white.
III. REGULATIONS: KENDO REFEREES
Chapter 1 -
Decisions: Victory/defeat. Article 1. The victory/defeat
decision of a match shall be decided by referees in accordance with the
rules herein set forth.
Chapter 2.
SHINPAN (Referee) Article 2. Court referees shall consist of
a Chief Judge, Court Judges (appointed when there are two courts or more)
and referees. In general, a match is judged by a team of a Chief
Referee and two subreferees. Article 3. The Chief Referee shall,
with the overall authority to administer a match, assign to any other
judge to motion and announce, by the use of referee flags, YUKO DATOTSU
and HANSOKU; and motion and announce victory or draw at the end of a
match. Article 4. Subreferees shall have equal authority and
responsibility to those of the Chief Referee in motioning YUKO DATOTSU and
HASOKU and shall assist the Chief Referee in administering a match.A
subreferee has authority to stop a match in the event of an emergency,
foul, or end of time, etc.
Chapter 3 -
YUKO DATOTSU Article 5. A DATOTSU shall become valid with
one (1) point in scoring in the following cases: a. When two or three
referees make the motion of YUKO DATOTSU. b. When one referee makes a
motion of YUKO DATOTSU and the other two show agreement. WITHDRAWAL OF
YUKO DATOTSU CALL Article 6. YUKO DATOTSU without ZANSHIN
(spirit and completeness) may, regardless of the prior announcement, be
withdrawn and cancelled upon a referees consultation.
Chapter 4 -
Major Points in Refereeing. Article 7. Referees shall
observe the following points in refereeing: a. The Chief Referee shall
announce "HAJIME (Start)" when the two contestants are in a ready stance
after taking the SONKYO position in KAMAE. b. As soon as one
referee motions YUKO DATOTSU or HANSOKU, the other two shall respond with
their motions. c. The Chief Referee shall, as soon as YUKO DATOTSU is
called, announce it and get the contestants back to centre
court. d. In case of a court consultation, the Chief Referee will
announce GOGI (consultation) and consultant with the subreferees at
centre court. The contestants will stop and remain away from the centre of
the court. e. Referees shall, upon seeing a HANSOKU, stop the match,
consult with one another, and announce HANSOKU. Referees may, if a
HANSOKU is obvious, save GOGI and motion it with flags. f. The Chief
Referee shall, at a player's request, stop the match and question the
reason. g. The Chief Referee shall, after a match is stopped, bring the
contestants back to centre court prior to resuming play. h. The Chief
Referee shall, in the following cases, stop the match if a contestant does
not give DATOTSU immediately and bring both players to centre court to
resume the bout: 1. When a player falls on the court. 2. When a
player lets go of their SHINAI. I. Referees shall handle TSUBA-ZERI-AI
that is prolonged without intention of DATOTSU in the following
manner: 1. The Chief Referee shall stop the match (TSUBA-ZERI-AI may be
allowed for 20 seconds) when there is not indication of DATOTSU. 2. The
Chief Referee shall indicate with a flag which contestant is guilty of the
infraction. 3. Subreferees shall indicate either, neither, or both
players are guilty of the infraction. 4. The Chief Referee shall, after
acknowledging the subreferee's responses, bring the contestants back to
centre court and announce CHUI to the responsible player(s). On a
second violation, however, that player shall receive a HANSOKU
penalty. j. The Chief Referee shall handle OFFSET or HANSOKU in the
following manner: 1. In the first instance of OFFSET, the Chief Referee
shall first announce HANSOKU to the red-ribboned player and to the
white-ribboned player, in that order and then announce SOSAI (offset)
while using the flag. 2. At the second OFFSET, the Chief Referee shall
immediately announce SOSAI and indicate with the flag. k. Referees
shall inform the Chief Referee of a SHINAI being handled with the TSURU
(centre cord) facing down at the first instance. The Chief Referee
shall then stop the match, indicate to the offending player to correct
their grip, and shall invalidate the violator's DATOTSU as long as the
wrong grip is being used. l. In case of HANTEI (judge's decision
without YUKO DATOTSU), all the referees shall indicate their decision at
the Chief Referee's command. m. In the case of a team match foul,
the Chief Referee shall get the opponent team to line-up and declare the
latter's victory with a gesture of one hand. Article 8.
Flag's. Referee's shall use their flags in the following manner: a.
When a referee sees a player's DATOTSU to be YUKO, they shall raise the
appropriate coloured flag at a 45 degree angle and shall return to their
starting position on the court, keep the flag up, while the Chief Referee
declares YUKO DATOTSU. If the other two referees do not see or agree of a
YUKO DATOTSU, the flag shall be dropped at once and the match
continues. b. Where a referee call is different than the other two
judges, they shall motion by swinging crosswise the two flags they are
holding downward. The crossing of the flags shall stop as soon as the
other judges acknowledge the motion. The referees shall return to their
original locations whenever a YUKO DATOTSU call is made. c. When a
referee changes their the mind about a call, they shall indicate it by
crossing their two flags with their hands stretched downward; the red flag
is placed on the white without a waving motion. d. When the Chief Judge
announces a YUKO DATOTSU they shall do so in the manner described in Item
a. They shall return to their starting position, while keeping the flag
raised. e. As soon as the Chief Referee announces NIHON ME (begin for
the second point) or SHOBU (begin for the match point), the subreferees
shall lower their flags. f. In order for a YUKO DATOTSU to be
withdrawn, they shall consult each other for an agreement and the Chief
Referee shall indicate the withdrawal by swinging the flags the flags
crosswise in front of their knees. g. When a referee halts a match,
they shall raise both flags straight up from wherever they are standing
and return to their original starting position maintaining both flags in
the air. Only after the referee has seen the contestants comply with the
instruction made earlier can the referee drop the flags. h. When a
Chief Referee begin to announce HIKIWAKE (draw), they shall raise both
flags, with the red flag over the white flag and lower them after the
call. I. HANSOKU cancellation (re: Match Regulation, Chapter 9, Article
28) shall be announced by the Chief Referee, who shall swing the flags
crosswise in front of their knees during the announcement. j. A referee
shall raise two flags in their right hand straight out and announce GOGI
(consultation) when there is a need for a time out. k. GOGI may be
skipped when the foul is apparent and demonstrate their decision by
extending straight out at a 45 degrees from the shoulder, either the red
or white flag, as applicable. The referee will return to their
position and lower their flag upon the Chief Referee's announcement of
HANSOKU. l. In the case where the Chief Referee gives one point to a
player because of a HANSOKU committed by the other player, the Chief
Referee shall first declare with a gesture towards the violator, the total
number of HANSOKU and announce the call. m. When a match must be called
with a HANTEI (decision), all the Referees shall simultaneously raise the
appropriate flag as described in Article 8, Item 1 upon the Chief
Referee's declaration of the winner. In the case of HANTEI, neither
HIKIWAKE nor renunciation motioning may be given. n. In order for the
Chief Referee to declare a winner, they shall raise the appropriate flag
as described in Article 8, Item 1 and lower it upon completion of the
announcement. Article 9. Announcing calls and decisions.
Referees shall call and announce their decisions in the following
manner: a. Announce the beginning of the match with HAJIME (start) when
the two contestants are at the ready after taking the SON-KYO position
after taking KAMAE. b. Announce the resumption of a match with HAJIME
when the players take the ready position standing at KAMAE. c. Announce
YUKO DATOTSU, "MEN, KOTE, DO, or TSUKI-ARI." The players remain still when
the call is given. d. Announce the beginning of NIHONME (start for
second point) after the players have returned to their centre position
with NIHONME. e. Announce the beginning of a SHOBU (play-off) after the
players have returned to their centre position with SHOBU. f. Announce
HANTEI after the players have returned to their centre position. g.
Announce the play-off decision with SHOBU-ARI after the players have
returned to centre court. h. Announce a match extension with ENCHO,
HAJIME after the players have returned to centre court. I. Announce a
single point victory with IPPON GACHI, SHOBU-ARI (winner by a single
point) after the players have returned to centre court. j. Announce a
winner by default (opponent not present) with FUSEN GACHI, SHOBU-ARI. The
winning player will approach the centre, SON-KYO, and rise to KAMAE for
the call. k. Announce a winner by HANTEI (decision) with HANTEI GACHI,
SHOBU-ARI after the contestants have returned to centre court. l.
Announce a winner by CHUSEN (lot) with CHUSEN GACHI, SHOBU-ARI after the
contestants have returned to centre court. m. Announce a play-off match
by representing players with DAISHYOSHA-SEN (play-off by
representatives). An announcement is made to the managers of each team
who inform the Court Judge or Chief Judge of who will comprise the
team. n. Announce a time out during a match with YAME. Contestants
remain where they are during the call. o. Announce HANSOKU by
identifying the HANSOKU such as "JYOGAI with the number of times of the
infraction, such as NI-KAI two times (by showing two fingers). The
announcement is made after the contestants return to centre
court. HANSOKU are the following: 1. JYOGAI - stepping out of
bounds. 2. OSHIDASHI or TSUKIDASHI - unfair pushing or shoving an
opponent outside the court. 3. SHINAI HANASHI - letting go of the
SHINAI. 4. TSUBA-ZERI-AI - prolonging TSUBA contact without intention
of DATOTSU. 5. ASHI-KAKE or ASHI-BARAI - tripping or sweeping an
opponent of their feet. 6. KOSEI-O-GAISURU KOI (unjustifiable act) a
violation of Match Regulations. Chapter 8, Article 21, Item
6. p. Announce a point earned by HANSOKU with IPPON-ARI (one point). In
this case the call of HANSOKU shall be made first to the violator and then
to the player receiving the point. q. Announce a victory when a player
insults an opponent or referee with JINKAKU MUSHI (insult), SHOBU-ARI. In
this case, the former announcement will be made first to the violator and
then to the player receiving the point. r. Announce a victory when an
illegal SHINAI is used with FUSEI-SHINAI-SHIYO, SHOBU-ARI. The call will
be made to the violator and then to the player receiving the point. s.
Announce a stop of play requested by a player or by the judgement of a
referee with YAME (stop). The players remain where they are when the call
is made. t. Announce CHUI to the players at TSUBA-ZERI-AI-CHUI. The
referee shall point towards the violator after the contestants have
returned to centre court. u. Announce SOSAI (offset) such as SOSAI or
ONAJIKU, as the case may be, after the contestants have returned to centre
court. v. Announce a victory when there is a match refusal or
discontinuation with SHIAI KYOHI-SHOBU-ARI, after the contestants have
returned to centre court. w. Announce an inability to fight with
SHIAI-FUNO, SHOBU-ARI after the players have returned to centre
court. x. Announce a victory when a player has committed an act
discontinuing the match with FUHO (unjustifiable) KOI (act), SHOBU-ARI
after the players have returned to centre court. y. Announce a draw
with HIKI-WAKE (draw) after the players have returned to centre
court.
Chapter 5 -
Handling Other Matters. Article 10. Referees shall handle
all other matters than those discussed in the preceding chapters in mutual
consultation, subject to approval by the Court or Chief
Judge.Appendices: 1. The rule hereabove set forth may be totally or
partially modified for the convenience of a championship / competition
meet as a result of unusual size or nature. 2. The rules are in effect
as of April 1, 1979. Appendix a. a. The rules have been partially
revised as of April 2, 1979. Appendix b. b. The rules have been
partially revised as of May 27, 1988.
IV.SUPPLEMENT: Matters Important to a
Match. No. 1. Matters which players must pay attention to: 1.
Players shall act in the following manner at the beginning and end of a
match: Arrival or Departure 1. Upon entering the court, players
shall line up at their seats, give REI to the main stand at the order of
the Manager and take their seats. Likewise, prior to departure, they shall
line up and give REI and leave the court. Their REI shall reflect
courteous appreciation for the match participation arranged by the
administration.REI Manner of a Team. 2. REI of players in groups (Team
Match) The two competing groups shall stand in a row facing each other.
At the beginning, SENPO (the lst player) and JIHO (second player) shall be
in complete DOGU with MEN, KOTE, and SHINAI. The last player, TAISHO,
shall be the only player in DOGU at the end.
Team
line-up - ONLY TWO TEAMS
Main
Stand (Judge's Table)
TAISHO |
< 9 steps > |
TAISHO |
FUKUSHO |
|
FUKUSHO |
CHUKEN |
|
CHUKEN |
JIHO |
|
JIHO |
SENPO |
|
SENPO |
|
× × × |
|
sub referee |
Chief referee |
sub referee |
In
successive matches, the next two competing teams will enter the court at
the end of the preceding match and stand in rows with the preceding
teams.
Main
Stand (Judge's Table)
TAISHO |
< 9 steps > |
TAISHO |
FUKUSHO |
|
FUKUSHO |
CHUKEN |
|
CHUKEN |
JIHO |
|
JIHO |
SENPO |
|
SENPO |
TAISHO |
< 9 steps > |
TAISHO |
FUKUSHO |
|
FUKUSHO |
CHUKEN |
|
CHUKEN |
JIHO |
|
JIHO |
SENPO |
|
SENPO |
|
× × × |
|
sub referee |
Chief referee |
sub referee |
However, if two teams (starting and ending) cannot stand in a
row, the two ending teams and the two starting teams shall give REI
separately.REI to the Main Stand 3. The REI to the main stand shall be
conducted as follows and is applicable to both team and individual
matches: a. At the beginning of the first match of the day and at the
beginning and ending of the final match of a tournament (three
times). b. If competition runs more than a day, at the beginning of the
first match and at the end of the last match of the day (twice per day);
except for the last day, when the final match of the tournament is
performed. Match Points. 4. Prior to the beginning of a match, the
two contestants shall enter the court, standing nine steps apart. They
shall exchange RITSU-REI (standing REI) with SAGETO (SHINAI at the
left side of the body), take three steps forward, take SONKYO position
while drawing the SHINAI and wait in KAMAE with the tips of the SHINAI
close but not touching. At the Chief Referee's command of HAJIME they will
stand and begin the match. 5. The players shall stop promptly upon the
Chief Referee's command of YUKO DATOTSU or YAME, return to the centre and
take CHUDAN-NO-KAMAE. 6. A contestant shall motion to the Chief Referee
when a break is needed during a match and explain the reason for the
request. 7. To resume a match after a time out, the contestants shall
take CHUDAN-NO-KAMAE at centre court and commence the match at the
announcement of the Chief Referee. 8. At the Chief Referee's
announcement of GOGI, the contestants will take CHUDAN-NO-KAMAE at centre
court, replace their SHINAI, step back to the inside court line and wait
at the SONKYO position. 9. Contestants will also follow the preceding
(8) when they must make adjustments or correct equipment or apparel.
Corrections shall be made while kneeling. 10. At the end of a match,
the contestants shall first return to centre court, take CHUDAN-N0-KAMAE
and receive the Chief Referee's announcement of SHOBU-ARI or
HIKI-WAKE, take SONKYO, replace the SHINAI, stand and take three to five
steps backward in TAITO position (holding the SHINAI at belt level), lower
the SHINAI to SAGETO and exchange a standing REI. 11. When a contestant
receives a call of FUSEN GACHI, they shall proceed with normal starting
actions until the SONKYO position as stated in (4) as if they were engaged
in a match. At the announcement they will rise from SONKYO, replace the
SHINAI and return to the standing position. 12. For a FUSEN GACHI
announcement during a team match, they victory team shall stand in a row
and receive the announcement. NITO (two SHINAI) KAMAE Procedure. 13.
The contestant(s) will handle two SHINAI in the following manner: a.
Both DAITO (long) and SHOTO (short) SHINAI are carried in the left
hand. b. In taking KAMAE, the SHINAI being held by the left hand shall
be drawn by the right hand and passed to the left hand. The second SHINAI
in the left hand will be drawn for KAMAE. c. In replacing the two
SHINAI, first the one held in the right hand will be passed to the left
hand and the second one replace to the same. d. The remainder of
procedures is the same as for ITTO (single SHINAI). REI after a
match. 14. Contestants shall refrain from REI to the Referees or from
ZA-REI to the opponent, in order to save time in a match. Alternating
Players and Referees. 15. When players alternate in a court, they shall
not engage in shaking hands or other unnecessary act. 16. Players shall
not enter the court until the Referees take their positions. 17. When
alternating players, the latter shall not enter the court until the
finished player leaves the court. Time for TSUBA-ZERI-AI. 1. Players
shall not waste time locked in TSUBA-ZERI-AI without intention of DATOTSU.
No more than 20 seconds is allowed. Correct TSUBA-ZERI-AI. 2.
Contestant will establish contact with SHINAI by crossing each other's
SHINAI at the left side of the TSUBA. 3. Other: a. TABI (footwear),
taping, supporter, etc. may be used on one foot only. It shall be approved
by either the Chief Judge or Court Judge beforehand. Other footwear such
as rubber or leather soled shall not be used. b. No time keeping
devices shall be kept in the player's waiting area. The audience shall
refrain from giving players any advice by gestures or rooting. Only
encouragement by applause is allowed. c. Players shall wear a name tag
of cloth (ZEKKEN) that identifies their dojo and family name as stipulated
in the rules of the meet. d. Contestants shall wear their DOGU
tightly to avoid it coming off or loose during a match, and observe the
following: 1. The extra length of MEN HIMO (cord) over the knot shall
not be longer than 40 centimetres. 2. The DO HIMO knot shall be tied in
bow. No. 2. Matters which Referees must pay attention to.
1.
Signals from Chief Judge: Start up. The Chief Judge shall give
the signal to start the match or matches for the day in the following
manner: 1. When there is one court, the first contestants shall enter
the court and take their starting positions. The Chief Judge shall rise to
their feet and let the Chief Referee signal the start of the match. 2.
When there is more than one court, when all the contestants have entered
their respective courts, the Chief Judge shall rise to their feet and
signal to begin with a whistle or horn.
2.
Handing the Referee Flags. Prior to the start. 1. The Court
Judge shall receive the referee flags from the Chief Judge beforehand. The
referees shall enter the court, receive their flags and stand in the
following locations: a. Referees enter with the Chief Referee in the
middle, from the side opposite the main stand and just inside the
court line. The referees will REI towards the main stand. b. After
standing in a row inside the court, the Chief Referee will walk to the
Chief or Court Judge and receive three pairs of flags. c. The Chief
Referee shall then hand a pair of flags to each sub referee, turning the
flag handle to the receiver and returning to their original
position. Referees Original Position. 2. Referees shall mutual
exchange REI, carry the flags in their right hand and position themselves
in the appropriate location. a. The Chief Referee's position shall be
about one meter inside the court line and in the middle of the
contestants. b. Sub referee's positions shall be about one meter inside
the court line near the main stand. Their two locations and that of the
Chief Referee's shall make a triangle. The contestants stand in the centre
of the court.Holding Flags. 3. The Chief Referee shall hold a red flag
in their right hand and the white flag in their left. Subreferees shall
hold their flags just the opposite. After the flags are in the correct
hands, the referees simultaneously REI. Alternating Referees. 4.
Referees shall move or alternate in the following manner: a. Change of
referee positions with the court shall be Chief Referee to their right,
and each subreferee to their right, one position. b. Alternating of
referees without moving across the court shall be made when a replacement
enters from the side of the court next to the referee. c. Alternating a
referee by moving to the next position to the right or by crossing the
court line perpendicularly to the location of the present referee. The
relieved referee will exit by crossing the court line directly behind
them. The current court referee will rotate their positions. At
the appropriate time the ex-Chief Referee (now a subreferee) will be
relieved by a new subreferee. d. Alternating referees in a group will
be made upon completion of a team match as shown in fig. 13. (under
development) a. The retiring referees shall, after REI towards the main
stand, turn around, hand the flags to the new group of referees by turning
the flag handles to the new referee. b. The retiring referees shall
leave the court together in a file. Return of Flags at the end of the
Tournament. At the end of the matches, referees shall return their
flags as follows: a. After mutual bowing, referees roll the flags with
the white flag inside, carrying them in the right hand. They shall
then return to the original starting position, standing in a line. b.
The Chief Referee will receive the flags from the subreferees, 1 and 2, in
that order and return them to the Chief Judge or Court Judge. c. The
Chief Referee will return to join the other two referees REI to the main
stand and leave the court in a file. d. The Court Judges will return
the flags to the Chief Judge after all court matches have been completed
for the day. Referee's Attire:Referees shall wear the following:
however, modifications are allowed in accordance with the rules of each
particular tournament. 1. Jacket: Blue or black, plain. The Chief Judge
may decide whether the jacket should be worn or not according to the
weather and other conditions. 2. Trouser: Grey, plain. 3. Shirt:
White 4. Necktie: Deep red (maroon), plain. 5. Socks:
Blue
No.
3 Score Board Posting 1. Match results shall be posted on the
scoreboard in the following manner: (1) TSUBA-ZERI-AI CHUI. An orange
colour rectangular tag () shall be posted near the applicable name and
in the upper half of the space. (2) HANSOKU-A. Red triangle tag (()
shall be posted near the applicable name and below the rectangular
one. (3) Upon two HANSOKU being committed, a tag () shall replace the
HANSOKU () tag but shall be posted near the name of the contestant not
in violation. (4) YUKO DATOTSU tags shall be posted in the same manner
as the previous example. (5) HANTEI victory will be shown with the
following tag ( ). (6) In the case of SOSAI, the tag ( and/or ( shall
be left intact; however, the frequency of SOSAI will be recorded
separately. (7) When the match period is over, showing only one point
taken, a tag ( ) IPPON GACHI will be posted. (8) When an overtime match
has been fought, the tag ( ) ENCHO will be posted over the centre line and
in the lower half of the space. (9) When a win is given due to a
foul, inability to continue or unjustifiable act, two tags with a red
circle on each side () will be posted on the side of the winner.
Likewise, in the case of a win in an overtime, one tag will be posted on
the side of the winner. (10) When a match ends in a draw, a tag ( ( )
will be posted over the centre line.
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